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If you do not save a stun for her heal, you will not pass this stage – your heroes do not do enough damage to get through. There is a huge wind-up for it, and you can stun her before that gets off. Special notes: The MOST IMPORTANT part of this fight is to save an interrupt for when the enemy Prima Donna is about to heal. Team that can clear: Death Knight, Child of Light, Snow Queen, Prima Donna, Bombin' Goblin Soul Forger is also not necessary, but I found him to be slightly better than Oath Keeper. She is the only strength hero with a heal. Special notes: This level will be impossible until you unlock Rose Knight. Team that can clear: Child of Light, Rose Knight, Soul Forger Team that can clear: Demon Slayer, Shade, Scarlet Bolt, Night Raven, Tracker Team that can clear: Child of Light, Prima Donna, Snow Queen, Bombin' Goblin. Sage of Storms could also work, but his activated ability has much less AoE than Bombin' Goblin.
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Finally, you can choose the AoE damage dealer – I find that Night Raven can get too close sometimes. Snow Queen also provides a very long AoE stun and decent magic damage. Prima Donna will be your only option for healer for a few levels. Child of Light provides the front line tank, and his activated ability is a very long AoE stun. Special notes: Your team composition should usually compose of a front-liner, a healer, a mass AoE damage-dealer, and either single target DPS or mass lockdown. Team that can clear: Child of Light, Prima Donna, Snow Queen, Bombin' Goblin
#LORDS MOBILE HEROES ASSAULT CHALLENGE 1 4 HOW TO#
This guide assumes that you have an intermediate grasp of how to complete hero stages (e.g., don't use auto-cast, always manually target your ultimates when possible, save your ultimates for tough spots, don't stack stuns).Ĭlear stage with the imposed restrictions (I will be eliminating this requirement from future comments as it is redundant). I am sure there are multiple teams that can beat each stage even easier than the heroes I have listed, but at the very least, the teams below are possible. They impose restrictions on several aspects of your team and are generally difficult.Īs I do not purchase heroes, I will only use F2P heroes for completion. Challenge stages do not require stamina, can be attempted as many times as you want per day, but are only available once per account. Defending players can stay within range of the payload to contest it, stopping it from moving forward.Īttackers within range of the payload are healed at a rate of 10 health per second.This guide is written by GunDelSol, you can check his youtube channel for video guide.Ĭhallenge stages have been introduced and are available for all players that have cleared Chapter 4 Elite stages. The payload will roll back towards the last checkpoint if no attacking players are near it for ten seconds. Having an attacker within range of the payload will cause the payload to move along a designated path. If the attacking team manages to get to an intermediate checkpoint during Overtime, the extra time is added and Overtime ends, with the game proceeding as normal. If an attacker is within range of the payload when the timer expires, or shortly beforehand, Overtime will be activated.
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Each checkpoint reached adds extra time to the timer. When the set up timer runs out, attackers may leave their spawn area and another timer begins counting down. The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them.Īt the start of each round, the defending team is allocated some time to set up defenses before the attacking team is allowed out of their spawn area. In Competitive Play, teams' roles are determined randomly when the map is chosen, and once the match is complete, roles are swapped. In Escort, there is an attacking and a defending team.